R-A-B-L-O-G

Review: Puzzle Quest: Galactrix

March 9, 2009 · 1 Comment

I love my Nintendo DS. And I loved (and still love) playing the first Puzzle Quest game. I don’t like playing the new one though “Puzzle Quest: Galactrix”. But the thing is…I can’t put it down.

Puzzle Quest: Galactrix

Puzzle Quest: Galactrix

It’s still the same basic system from the first game: RPG style story but with battles that takeplace by way of bejeweled-esque challenges. It’s a great concept, except for the most part it relies more on luck of how the game board gets laid out and not actual wit or skill. If at first I don’t succeed…I retry and retry until I happen to get lucky.

All of the convoluted story (and the horrible dialog used to push that story forward) could be taken out and nothing would be noticed missing.

I have gotten to a point in the same (and I haven’t been playing very long) where I seem to just be wandering about the map with no idea where to go nor any idea how to find such information. The unit and leveling systems are both completely superfulous and add nothing to the game. The graphics are nicer, but for this kind of game, that really doesn’t do much, and in fact, the character models are just creepy mannequins.

I could think of any number of other DS games I would rather spend my time playing (the first Puzzle Quest included) but I seem detirmined to find some redeeming quality in Galactrix. I can’t recommend it, but I can warn you that if you do decide to pick it up, you’re in for an annoyingly addictive time.

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1 response so far ↓

  • Tesh // March 20, 2009 at 2:06 pm | Reply

    I see the same comment from those who have played the game for a short time, or just the demo.

    Galactrix is no more luck based than Warlords. The hex board takes time to learn, but once you do, the luck factor is about the same as Warlords. It’s still annoying to lose to a cascade, but savvy manipulation of the board can minimize the chance of that.

    Ultimately, that’s the point; you’ve got to learn the hex board and the variable gravity, and once you do, it’s much more fulfilling.

    I loved Warlords, and even binged on it before I bought Galactrix. They have different strategies, and are equally enjoyable.

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